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Rpg maker vx ace portrait size
Rpg maker vx ace portrait size







rpg maker vx ace portrait size rpg maker vx ace portrait size

Variables 2 and 3 are set to the coordinates of the center of the screen, where pictures will be displayed.Ĭonditional branch: Switch = ON Conditional branch: Variable = 0 Show Picture: 2, 'male_a', Center (Variable. Variable 10 is the portrait selected (there are 3 options) Switch 10 is the gender selected (on = male) In this case, the "default" selection is determined randomly. The actual menu event This is an autorun event, or a common event. The faces above were created with the MV character generator, doubled in size, and put through some filters (GIMP's "oilify" and "canvas") to make the painting effect. If you've got good art skills and time, this could be a place to show off drawings of your characters. Creating some portraits Pictures can be any size. If it fits your game better, use up/down for something else (like human/elf/robot). The second page of the event uses the opposite version of the icon, with the condition "switch 10 is on". The first page of the event is for the female state (lit image for the female icon, dim image for the male icon). In Chromatic Aberration, the protagonist can have a male or female portrait and sprite. The gender indicator events are using event pages to display the dim or bright image depending on the value of a switch. This is just the same as animated fireplaces on normal maps. Use the "stepping" motion to automatically animate the key prompt tiles. Leave the map blank, and just place the events roughly around the center.

rpg maker vx ace portrait size

Create a blank map the same size as your screen, that's 17x13 tiles for a default game, 20x15 tiles for the 640x480 window above, or whatever fits your custom resolution.









Rpg maker vx ace portrait size